So what exactly was going to be done.
- First thing, I wanted to get the tanks going, the player interface & model
- The second priority, was going to be additional modeling to the player's model (the HUD basically), & along with that, getting the camera fixed at 45* relative to the floor
- Next, I wanted the stage to come to life, having the tank leave tracks, & finalize the movement of your tank.
- The furthering of the development plan was to get some firepower, like modeling the shells, get the proving ground looking good, & begin on the ballistics engine
- So just as a final benchmark goes, It was just to get a fully rendered tank, on a fully rendered battlefield training/proving ground, to have it's turret rotate without incident, have neutral hull traverse without incident, & then having it fire, without incident.
That was the story, on what I wanted to develop for my demo, now, on to the further development.